Mario Belloni, and
This item is an interactive simulation related to vector addition. Students may draw and move two vectors around on a coordinate plane to explore various methods of finding a resultant. Registered teacher-users may edit and/or create their own text for specific student groups.
This resource is part of OSP, the Open Source Physics project, developed to promote concept building and allow students to explore physical systems that would otherwise be inaccessible.
Cox, A. (2007, July 31). BQ Learning: Vector Addition: Geometric Method. Retrieved December 5, 2013, from http://bq.bqlearning.org/physlet/ospdb/ospSearch.php?instructor_id=&nsession_id=&physlet_id=308
%0 Electronic Source %A Cox, Anne %D July 31, 2007 %T BQ Learning: Vector Addition: Geometric Method %V 2013 %N 5 December 2013 %8 July 31, 2007 %9 application/java %U http://bq.bqlearning.org/physlet/ospdb/ospSearch.php?instructor_id=&nsession_id=&physlet_id=308
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.