This Flash simulation demonstrates how vectors are used to represent velocity. As students drive a virtual car on a flat surface, vectors change in response to the changes in speed and direction. A graph of speed vs. time is displayed in real-time as the car is maneuvered. This resource can be adapted for use in middle school, Physics First, and conceptual physics courses. Background information and discussion questions are also provided.
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Metadata instance created
December 10, 2008
by Caroline Hall
February 5, 2013
by Caroline Hall
Last Update when Cataloged:
March 17, 2008
AAAS Benchmark Alignments (2008 Version)
2. The Nature of Mathematics
2B. Mathematics, Science, and Technology
9-12: 2B/H3. Mathematics provides a precise language to describe objects and events and the relationships among them. In addition, mathematics provides tools for solving problems, analyzing data, and making logical arguments.
4. The Physical Setting
6-8: 4F/M3a. An unbalanced force acting on an object changes its speed or direction of motion, or both.
9-12: 4F/H8. Any object maintains a constant speed and direction of motion unless an unbalanced outside force acts on it.
11. Common Themes
6-8: 11B/M2. Mathematical models can be displayed on a computer and then modified to see what happens.
Common Core State Standards for Mathematics Alignments
High School — Number and Quantity (9-12)
Vector and Matrix Quantities (9-12)
N-VM.1 (+) Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
This resource is part of a Physics Front Topical Unit.
Topic: Kinematics: The Physics of Motion Unit Title: Vectors
It can be difficult for beginning students to understand what a vector represents. This fun simulation allows them to watch vectors change as they drive a virtual car. Speed vs. Time is also displayed in a real-time companion graph.
%0 Electronic Source %D March 17, 2008 %T Teachers' Domain: Virtual Car-Velocity and Acceleration %I WGBH Educational Foundation %V 2013 %N 25 May 2013 %8 March 17, 2008 %9 application/flash %U http://www.teachersdomain.org/resource/phy03.sci.phys.mfw.accel/
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